Escrimeur
This unit is from Feudal Era. It's coding and art were done by Turin and Various others.
The ideal of the all-purpose cavalrymann - the ideal that has eluded humans for so long - is embodied by the escrimeurs. While not as devastating in the charge as a gendarme, they are as versatile and deadly as any cavalrymann could hope to be. Their skills with horse, sword, and crossbow seem incredible to other races, and are held in high regard even by their fellow elves.
Information
Advances from: | Cavalier |
Advances to: | |
Cost: | 53 |
HP: | 56 |
Movement: | 8 |
XP: | 150 |
Level: | 3 |
Alignment: | neutral |
ID | High Elven Escrimeur |
Abilities: |
Attacks (damage - count)
sword melee | 11 - 4 blade | ||
crossbow ranged | 20 - 1 pierce |
Resistances
blade | 30% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | 30% | fire | 0% | |||
cold | 0% | arcane | -20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 4 | 20% | |
Coastal Reef | - | 0% | |
Deep Water | 99 | 20% | |
Flat | 1 | 40% | |
Forest | 3 | 30% | |
Frozen | 2 | 30% | |
Hills | 2 | 40% | |
Mountains | 99 | 20% | |
Mushroom Grove | 4 | 20% | |
Sand | 2 | 30% | |
Shallow Water | 4 | 20% | |
Swamp | 4 | 20% | |
Unwalkable | 99 | 10% | |
Village | 1 | 40% |